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Anime Last Stands Update 75: Units, Reworks, and What to Farm First
Anime Last Stands Update 75 adds three new units — two Mythic-tier and one Legendary-tier — reworks two long-standing damage dealers, and shifts the meta away from pure single-target stacking toward hybrid AoE teams. If you only have time for one grind after patching, farm the new Mythic support-summoner first: it slots into nearly every existing team, and its stage-45 unlock requirement is the lowest of the batch.
Quick Comparison: Update 75 Headline Changes
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| Change | Type | Category | Farm Priority |
|---|---|---|---|
| New Mythic (hybrid AoE dealer) | New unit | Damage / AoE | High — carries mid-to-endgame stages |
| New Mythic (support summoner) | New unit | Support / crowd control | Highest — universal team fit |
| New Legendary (budget single-target) | New unit | Damage / single-target | Medium — beginner-friendly filler |
| Two legacy DPS reworks | Rework | Damage scaling | High — already-owned units get free value |
| Global AoE damage buff | Balance | Meta-wide | Relevant to all builds |
| Summon uptime adjustment | Balance | Cooldown economy | Check your rotation |
*Ranges above reflect how broadly the change affects existing teams, not in-game currency values, which shift with events.*
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View on AmazonNew Units in Update 75
The AoE Hybrid Mythic
According to the game’s official patch notes, this unit was designed as a “bridge” carry — it starts the wave with a burst AoE pattern and transitions into sustained single-target damage once the crowd thins. In practice, that means it replaces two roster slots on most mid-game teams: a wave-clearer and a boss-finisher. Its placement cost is higher than the average Mythic, so budget for a longer grind if you’re pulling from scratch.
The Support-Summoner Mythic
This is the unit most players should chase first. Its kit summons a short-lived minion on a fixed cooldown, and the minion taunts enemies into a tight cluster — which combos directly with the AoE buff below. It deals almost no damage itself, so it’s a pure enabler, but every top damage unit in the current meta benefits from it. Unlock requirement is the lowest of the three new units, making it the highest return-per-hour farm in the patch.
The Budget Legendary
Aimed at new accounts, this Legendary has a simple, low-cost single-target kit with no conditional triggers. It won’t scale into late stages, but it’s a reliable first-carry for anyone who hasn’t cleared the early infinite-mode milestones yet. If you already have a Mythic carry, skip it — it adds nothing to a mature roster.
Reworks and Balance Changes
Legacy DPS Reworks
Two older damage units received scaling changes that make them relevant again. Per the patch notes, both now gain bonus damage on every consecutive hit against the same target, rewarding players who hold position instead of repositioning every wave. If you already own either unit, this is free value — no re-farm required. Test them on a boss stage before deciding whether to re-gear them.
Global AoE Damage Buff
Area-of-effect attacks received a flat damage increase across the board. This is the single biggest meta lever in Update 75: it pushes teams toward grouping enemies rather than picking them off. Combined with the new taunt-summoner, an AoE-heavy composition can clear waves noticeably faster than a pure single-target build of the same total power.
Summon Uptime Adjustment
Summon cooldowns were lengthened slightly while summon duration was extended. The net effect is roughly neutral on paper, but it changes rotation timing: you can no longer spam summons back-to-back, and you need to stagger them across waves instead of stacking them on one. Players who relied on overlapping summon windows will feel a short adjustment period.
What to Farm First After the Update
The right first move depends on where your account already stands. Use this matrix rather than a single fixed order:
| Your Situation | Farm First | Why |
|---|---|---|
| New account, no Mythic carry | Budget Legendary, then support-summoner | You need a working carry before a support unit pays off |
| Mid-game, one solid carry | Support-summoner Mythic | Lowest unlock cost; boosts the carry you already have |
| Late-game, full roster | AoE hybrid Mythic | Consolidates two slots and exploits the AoE buff |
| Owns both reworked units | Re-test them before farming anything new | The reworks may already cover your damage needs |
Step-by-Step: A Practical Post-Patch Routine
- Re-test your existing team first. The global AoE buff and summon timing change affect units you already own. Run one familiar stage and note whether your clear time improved or regressed — this tells you if you need new units at all.
- Check your reworked units. If you own either reworked DPS, run it on a boss stage. The consecutive-hit bonus rewards holding position, so test it standing still rather than kiting.
- Farm the support-summoner if you have any carry. Its unlock threshold is the lowest of the three new units, and its taunt-clustering enables every AoE unit on your roster.
- Farm the AoE hybrid only if you’re clearing late stages already. It’s expensive to place and redundant on teams that lack the support to keep enemies grouped.
- Rebuild your rotation around staggered summons. With longer cooldowns and longer durations, one summon per wave beats two stacked on the same one.
Worked Example: Which Unit Actually Improves Your Clear Time
Suppose a mid-game player clears a wave stage in 90 seconds with a single-target carry. Adding the support-summoner doesn’t raise raw damage — but its taunt groups enemies, and the global AoE buff means a grouped wave takes roughly 30% less time to clear with an AoE-capable carry. If that player swaps one filler damage slot for the summoner and keeps an AoE unit in the other, their effective clear time drops toward the 60–65 second range without a single new damage unit. That’s the entire logic of the patch: enablers plus AoE beats raw single-target stacking. Conversely, a player with no AoE unit at all gains very little from the summoner and should prioritize the AoE hybrid instead.
Common Mistakes After Update 75
- Farming the expensive Mythic first. The AoE hybrid has the highest placement cost and the narrowest fit; it’s the worst first buy for anyone below late game.
- Ignoring owned units. Two reworked DPS units gained scaling for free. Re-farming a replacement before testing them wastes hours.
- Stacking summons on one wave. The uptime adjustment punishes overlapping windows; stagger instead.
- Running pure single-target teams. The flat AoE buff makes that build strictly weaker than it was before the patch.
- Assessing the budget Legendary on a mature account. It’s a starter unit; judging it against Mythics leads to bad farming decisions.
Frequently Asked Questions
Which new unit should I farm first in Anime Last Stands Update 75?
For most players with any existing carry, the support-summoner Mythic. It has the lowest unlock requirement of the three new units and its taunt ability improves every AoE damage unit you already own. New accounts without a carry should pick up the budget Legendary first so they have something to support.
Did Update 75 nerf single-target damage teams?
Not directly — no single-target unit lost base damage. But the flat AoE buff means AoE compositions gained ground, so single-target builds are relatively weaker in wave-clear content than before. Single-target units remain the correct choice for boss stages with one target.
Are the reworked units worth re-gearing?
If you already own them, yes — their consecutive-hit scaling is a straight upgrade and costs nothing to test. Per the patch notes, the bonus grows with each hit on the same target, so they favor stationary play over repositioning. Run one boss stage before committing resources.
How did the summon uptime change affect rotations?
Cooldowns got longer while summon duration got extended, so the total uptime is roughly the same but the timing is stricter. Instead of stacking two summons on one wave, stagger them across consecutive waves to keep continuous coverage.
Is the budget Legendary worth farming for a late-game account?
No. It’s a simple single-target unit with no scaling mechanics, designed for early progression. On a mature roster it occupies a slot that a Mythic would use better, and its farm time is better spent toward the AoE hybrid or support-summoner.
What’s the fastest way to tell if the patch helped my team?
Run one stage you’ve cleared many times before the update and compare your clear time. The global AoE buff and rotation changes will show up immediately if your team leans on area damage or summons. If your time is unchanged, your team is likely single-target focused and the AoE hybrid is your priority farm.






